AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games on Android in Central America Q4 2022
Discover the performance of the top 5 Shoot'em Up games on the Android platform in Central America during Q4 2022, with insights into downloads, revenue, and active users.
Throughout Q4 2022, the top 5 Shoot'em Up games on Android in Central America demonstrated varied performance across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the trends for each game.
Azur Lane experienced a fluctuating trend in weekly revenue, starting at around $11K and dropping to a low of $1.9K before peaking at approximately $13.2K in the final week of December. Weekly downloads showed a gradual increase, reaching 3.1K in the last week of December. Active users saw a steady presence, peaking at 20K mid-November and closing the quarter at around 18.8K.
Survivor.io maintained a strong presence with weekly downloads reaching up to 30.8K in the last week of December. Revenue saw a notable increase towards the end of the quarter, peaking at about $9.7K. Active users demonstrated a consistent upward trend, starting from 114.6K and rising to 119.5K by the end of December.
Contra Returns had a more modest performance, with weekly revenue fluctuating, peaking at around $6.1K in the final week of December. Downloads saw a significant drop, with numbers as low as 8 in late November, but picked up slightly towards the end of December. Active users decreased from 8.7K at the start of October to approximately 2.8K by the end of the quarter.
Soul Knight maintained consistent performance in both revenue and downloads. Weekly revenue hovered around $2K-$4K, with a peak of $2.9K in the last week of December. Downloads consistently ranged between 10K and 12K. Active users remained robust, peaking at 153.2K in late November and closing the quarter at 143.7K.
Galaxy Attack: Shooting Game showed strong performance in downloads, reaching nearly 40K in the last week of October and maintaining high numbers throughout the quarter. Revenue saw a peak of approximately $1.8K in late November. Active users were consistently high, peaking at 199.1K in late October and ending the year at 178.4K.
For more detailed insights and data, visit Sensor Tower.